Hell has frozen over, and a new ice age has wiped humanity off the planet. The year is 4045, and an alien species call Ballulans have dropped onto the earth's surface. You, a mighty Ballulan scout, are tasked with exploring an unknown frozen city. Your name is Quarkloops, and the game is called Ballulan 5: Revenge of the Ballulans.
The first level will take place in a frozen tundra with the city in the background. there will be easy rolling hills and a vast beautiful vista with the city like so:
Level 2 takes place within the city. The blocks will metal with ice on top, and the surface will be slippery, making it a bit harder. This might be similar to the background:
Level three will still be in the city, but in between buildings with more challenging and precarious footing. Once you reach the end of the level, a sign will show the name of the city, a shocking discovery indeed. New New Old New Old Old New York City. Or maybe Kansas City. It'll be shocking.
Tuesday, March 25, 2014
Wednesday, March 5, 2014
Final 2D RPG Project
So here are the final monster areas. From top to bottom is the progression. Butterfly area go to mega blob to mega gelatin man to god's ass, the final boss. The first butterfly area is simply a large amount of butterflies and the exit across the way behind some trees. The idea is that the player must recognize the optimal strategy for each enemy. in the case of the butterflies, its facing them head on, and this area has a convenient tunnel. The next area is the mega blob, who has tons of health and, when killed, spawns a blanket of blobs that is unbeatable as it covers the entire area. The way to win is wait until the mega blob moves up slightly and slip by his hit box along the lower wall. So the key for blobs is to simply ignore them. The next area has a very fast mega gelatin man who needs to be killed for the rock door to open up. Trees are placed so that the mega gelatin man can move between them so as to not make it too easy, which encourages kiting of the gelatin man because of their lack of angular drag mixed with speed makes them overshoot the player constantly. And finally we had god's ass, which does not move, has a lot of health, and craps out all 3 creatures every time you hit it. Once killed, some you win text appears.
So the game's plot is simple, you are Satan's son in a small town in hell when cuddly creatures flood the surrounding areas. The towns people give subtle hints that there must be a source of the creatures, and that its probably a giant butt. I laughed hardily writing that. Progress through the areas and use one of the three weapons: the psychic sword, the lighting that deals aftershock damage, and the fireball that travels through anything. I made a rock door right next to the player's house that leads to the final boss for the convenience of the professor.
Sunday, March 2, 2014
2D RPG Kit Project Update
I did quite a bit with the town, changing the guards into demon guards, the trees are dieing, the grass is dieing, the building colors are changed to make it more visible, and I added an enemy zoo where the garden used to be, kinda like the original pokemon.
Added a bit of density to the first monster area, changed some monster speeds/drag. Make a big tree to give the purple guys some backstory. They are gelatinous tree folks who like to live under big trees.
I plan on making the final boss god's butt coming up from the ground, and crapping out the cuddly creatures. He will crap out random of the 3 creatures at a decent speed, so the player has to circumvent the creatures or kill them to attack the giant god butt. This will be in the final section of the second monster area, after the giant blob and field of butterflies.
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