Wednesday, March 5, 2014
Final 2D RPG Project
So here are the final monster areas. From top to bottom is the progression. Butterfly area go to mega blob to mega gelatin man to god's ass, the final boss. The first butterfly area is simply a large amount of butterflies and the exit across the way behind some trees. The idea is that the player must recognize the optimal strategy for each enemy. in the case of the butterflies, its facing them head on, and this area has a convenient tunnel. The next area is the mega blob, who has tons of health and, when killed, spawns a blanket of blobs that is unbeatable as it covers the entire area. The way to win is wait until the mega blob moves up slightly and slip by his hit box along the lower wall. So the key for blobs is to simply ignore them. The next area has a very fast mega gelatin man who needs to be killed for the rock door to open up. Trees are placed so that the mega gelatin man can move between them so as to not make it too easy, which encourages kiting of the gelatin man because of their lack of angular drag mixed with speed makes them overshoot the player constantly. And finally we had god's ass, which does not move, has a lot of health, and craps out all 3 creatures every time you hit it. Once killed, some you win text appears.
So the game's plot is simple, you are Satan's son in a small town in hell when cuddly creatures flood the surrounding areas. The towns people give subtle hints that there must be a source of the creatures, and that its probably a giant butt. I laughed hardily writing that. Progress through the areas and use one of the three weapons: the psychic sword, the lighting that deals aftershock damage, and the fireball that travels through anything. I made a rock door right next to the player's house that leads to the final boss for the convenience of the professor.
Subscribe to:
Post Comments (Atom)




No comments:
Post a Comment