So I've created level two, which is more challenging than I expected. I had to change the gravity for this one via coding because my last level was so large. Made a quad and textured it to look like a backboard, then created a simple torus for the hoop in Maya and imported it into unity. The player has to get it in the hoop, where an invisible disk triggers the next level. Here's what it looks like:
Note to self: I cant make a screenshot right now, my keyboard isn't set up.
Level 3 will be...
Wednesday, April 30, 2014
Wednesday, April 23, 2014
Tidy Tile Project Update 2
So its been a while since I last updated. Ive scrapped the initial design of my 3 levels completely. My new level one will be using the tidy tile mapper, a bouncy ball, and a basketball hoop. The player will start up on a ledge and have to make his/her way towards the hoop across the plane of scattered blocks, making sure to maintain enough momentum for the height and distance to the hoop. Once they make it into the hoop, they will proceed to the next level.
Level two is already finished! I started to mess around with the terrain function in Unity, and decided to make it my level 2. I slapped some textures on it with painterly textures, and scattered collectible spinning blocks from the roll-a-ball tutorial on top of mountains and hard to get places.
The game is surprisingly hard, as the gravity and bounciness is ramped up. Once the player collects all the blocks, they will proceed to level 3, which I have yet to design.
Level two is already finished! I started to mess around with the terrain function in Unity, and decided to make it my level 2. I slapped some textures on it with painterly textures, and scattered collectible spinning blocks from the roll-a-ball tutorial on top of mountains and hard to get places.
The game is surprisingly hard, as the gravity and bounciness is ramped up. Once the player collects all the blocks, they will proceed to level 3, which I have yet to design.
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