Wednesday, April 30, 2014

Tidy Tile Mapper Update 3

So I've created level two, which is more challenging than I expected. I had to change the gravity for this one via coding because my last level was so large. Made a quad and textured it to look like a backboard, then created a simple torus for the hoop in Maya and imported it into unity. The player has to get it in the hoop, where an invisible disk triggers the next level. Here's what it looks like:

Note to self: I cant make a screenshot right now, my keyboard isn't set up.

Level 3 will be...

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